Name | Icon | Effect |
---|---|---|
CLAW TREE | ||
CRUCIFY | The Assassin's specially treated blades splinter when they strike flesh or steel, scattering razor sharp shards every which way; the shards are then magnetically attracted to enemy armor. Effect: melee attack that unleashes homing spikes | |
BATSTRIKE | The Viz-Jaq'Taar prefer subterfuge over raw strength. This technique uses her blades to channel her psychic powers, allowing her to unleash various supernatural effects. Effect: melee attack that summons bats | |
SHADOW DANCER | Well-disciplined training and years of practice improves the artistry with which an Assassin wields her claws, allowing her to strike with deadly precision. Passive effect: enhances your combat prowess while wielding two claws | |
NOCTULE | Mastery over combat and psychic powers allows the Viz-Jaq'taar to assault the being and mind of her enemies simultaneously, invoking primal fear which manifests itself as a swarm of death, blacking out the skies. Effect: melee attack that spawns bats depending on enemies hit | |
ANATHEMA | The assassin, being a mageslayer, can shield herself from element spells of the corrupted sorcerers she intends to defeat, whilst simultaneously increasing her own elemental power Effect: Reduces nearby enemy elemental damage and increases your own | |
THROWING KNIFE TREE | ||
SCORPION BLADE | The tool of choice for a quick kill at a distance, this toxic blade cuts deep and delivers a cloud of corrosive oil, causing a lethal festering wounds that are fatal to most mortal victims. Effect: enchants throwing knife to create clouds that deal poison damage | |
STORM CROWS | The art of throwing multiple knives is widespread, but the Mageslayers have added something of their own: a miniature target acquisition and tracking system. Effect: throw multiple homing knives | |
MAELSTROM MK.V | Combining the old Maelstrom weapon system with the results of their failed rocketry experiments, the techsmiths turned around this very expensive failure and created a deadly weapon in its own right. Effect: explosive rocket-propelled knife that emits shrapnel novas in flight | |
WYCHWIND | The Order regrets not having found a technological way to reproduce this field of deadly void rifts. Using forbidden magic burns the assassin's spirit and physically weakens her. Effect: knife that creates a rift field on impact, but weakens the user | |
BROADSIDE | This advanced device magnetically launches all of the assassin's stored knives at multiple targets. This does leave the user without ammunition while the system goes through the molecular reconstruction process. Effect: devastating knife storm that temporarily disables ranged skills | |
NINJA TREE | ||
BACKSTAB | Moving through the darkness, unseen by her foes, the enshrouded Assassin can steal past opponents or ambush her unsuspecting victims with devastating attacks. Effect: sneaky melee strike that cloaks you in shadow | |
SHADOW REFUGE | Retreating into the astral plane after a strike, the assassin avoids incoming counterattacks, moving like a bolt of lightning and delivering a lethal blow from behind. Effect: powerful attack that temporarily raises speed and damage reduction | |
BARRIER STRIKE | A kensai is an expert in one-on-one combat, but is not trained in battlefield tactics. This telekinetic fence of spinning blades keeps nearby enemies away, allowing her to destroy her opponent without outside interference. Effect: melee attack that creates a circle that repels and damages enemies, turning a part of damage to magic | |
LASERBLADE | Any naginata can crudely disembowel a demon, but when balanced to the nanometer it will vibrate while cutting through bone at the exact frequency of a demon's nervous system. Passive effect: adds magic damage to a naginata's attacks as well as additional defense | |
HADES GATE | The adept kensai melds her mind with the empty shell of a fallen enemy, then shifts her astral image to the physical plane, appearing over the corpse with a deadly shockwave. Effect: teleport into a corpse heavily damaging nearby enemies | |
MARTIAL TREE | ||
BLINK | Using basic principles of molecular entanglement, the user of this device is displaced to the desired location with a blinding flash and deafening sonic boom. Effect: teleport to target spot, stunning nearby enemies | |
WAY OF THE SPIDER | Even a novice Mageslayer knows how to brew a deadly poison from common plants and coats her weapons with venom to quickly finish off a dangerous foe. Passive effect: adds poison damage to attacks, improves poison skills, lowers enemy poison resistances | |
QUEEN OF BLADES | An ancient invention of the Viz-Jaq'Taari techsmiths, this weapon system scans the vicinity for enemies and uses a magnetic field to propel waves of bouncing blades towards them. Effect: periodically casts bouncing shuriken at enemies | |
WAY OF THE PHOENIX | Flaming weapons are doubly dangerous, both to the target and to the wielder. Only a master kensai can use the Order's incendiary oils effectively in combat. Passive effect: adds fire damage to attacks, improves fire skills, lowers enemy fire resistances | |
PERFECT BEING | The senshi masters the mind and body, dodging attacks in a flash. Blades and bolts of fire seemingly pass right through her as if she was not even there. Passive effect: grants a chance that incoming attacks miss | |
PSYCHIC TREE | ||
SHURIKEN FLURRY | The assassin throws a flurry of blades around her to slay nearby enemies. If the blades miss, a built-in target tracking system is activated and alters their rotational speed to track and chase down targets. Effect: throw multiple homing shuriken | |
PSIONIC STORM | The Order's ancient meditation techniques are designed to develop latent psychic powers. Originally used for espionage and subterfuge, zen mistress Kassar de Templari took the discipline in a decidedly more offensive direction. Effect: manifest a storm whose damage is based on energy | |
PSIONIC SCREAM | There are two schools in psychic training. The most common school promotes balance of mind and peace of thoughts. This is a creation of the other school: a primal scream that overwhelms weaker minds with pain and confusion. Effect: short ranged shockwave that forces enemies to flee | |
SINGULARITY | This device creates a local gravity well. Although the vortex is too small to suck in enemies, the tidal effects wreak havoc on those who approach the event horizon. Effect: trap that creates a black hole | |
DOOM | This feared weapon system employs a field of invisible nanobots which are triggered by a violent weapon impact, exploding and adding their force to the attack. Curse effect: adds points to physical damage taken and pierces magic resistance | |
PINNACLE | Powerful assassins, that have paragon control over their body and mind, can channel their killing intent and use their energy and prowess to assume a special body form that is much more effective at doing deadly tasks. Effect: morph into a powerful mage, greatly improving your combat skills | |
TRAP TREE | ||
SUBTERFUGE | The novice assassin has to quickly learn to use various deadly items and devices to steer fights in their favor. Effect: passive which restricts you to traps, melee, summoning, and buff/debuff skills, but gives you a percentage of all spell damage to your traps, and a small max resists bonus | |
INCINERATION TRAP | Technology from Viz-jun has allowed the assassin to harvest flames from the Burning Hells into a trap to incinerate her enemies around her. Effect: plants a device that continuously burns enemies within a radius | |
SHOCKWAVE TRAP | This sentry emits powerful static which causes itself to rip apart under its own magnetic force, resulting in a large electrical shockwave. While this destroys the trap, it is a powerful weapon in its own right. Effect: lightning sentry that explodes into a nova pattern | |
CATALYST TRAP | In order to more effectively kill her targets, the Assassin crafts a trap which not only slows down her enemies, but also increases her other traps' effectiveness. Effect: plants a device that, when activated, slows nearby enemies in a radius around it | |
ARTIFACE MASTERY | Upon mastery of traps, the Assassin begins to hone her survival skills to more efficiently defend herself against enemies. Effect: passive which gives you vitality, gives block speed, and grants you the ability to block with dual claws |
Name | Icon | Effect |
---|---|---|
BEACON | Many mage clans have their own dark secrets hidden in the catacombs under their towers or in an extraplanar library. Few know Sector D harbours the most terrible secret of all, the power to destroy the world. Effect: periodically targets a nuclear strike at a random nearby location, catalyst trap synergy | |
WAY OF THE GRYPHON | It is difficult to build a small enough galvanic cell to integrate into a weapon, but the advantages of a lightning charged blade are worth the effort. Passive effect: adds lightning damage to attacks, lightning absorb, lowers enemy lightning resistances | |
PHASE BOMB | This bomb enemies into the ethereal plane. This weakens them to ethereal magical attacks, but the energy gradient destroys anything that comes into contact with the phase shifted victims. Effect: lowers enemy resistances, but disintegrates physical attackers |
Name | Icon | Effect |
---|---|---|
PRISMATIC CLOAK | Dancing on the edge of shadow and playing with the strands of light allows the assassin to weave a protective magical cloak. Passive effect: increases magical and physical damage reduction, and provides similar bonuses to Bloodbath |
Name | Icon | Effect |
---|---|---|
VAMPIRIC ICON | An assassin knows very well that most mages are male and many spend their life in seclusion without seeing a woman. Some who have trained in these particular arts can also employ this strategy on the battlefield. Effect: burns an unholy female sign on the ground in life stealing flames |
Name | Icon | Effect |
---|---|---|
BLOODBATH | The secret of eternal youth is at the assassin's command. When the correct chemical catalysts are employed, a demon's blood if properly spilled is actually a rejuvenating agent. Effect: vampiric dual claw melee attack that returns life on kills |